Blue Ocean Strategy: Long-term solutions for business trends

8 April 2013 04:56 am

From crisis to sustenance 

Last week, we briefly enumerated the five paths companies typically follow to reconstruct their market possibilities and open up Blue Ocean possibilities. Today, we begin with discussing those paths somewhat in detail.
 
Every strategic plan ever written by a corporate planning department starts with a lengthy description of current industry conditions and the competitive environment. 
Next up is usually an analysis of how to increase market share. In other words, the usual corporate planning process is very much Red Ocean oriented. There are even screeds of spreadsheets attached to back up every aspect of the plan. Little wonder strategic plans never lead to the creation of Blue Oceans.


 
Strategy canvas
To avoid this and do some outside-the-box thinking, you have to get people to focus on the big picture rather than letting the numbers confuse them. One way to do this is by drawing up your own company’s strategy canvas rather than producing a strategic plan.
A good strategy canvas:
 
Developing your firm’s own strategy canvas is never easy. For a start, there will be loads of disagreement over what exactly the various competitive factors are. People will have differing levels of sensitivity about how you compare with your competitors in various areas.
 
And many managers will be tempted to define utility and value from the perspective of internal users rather than using the customer perspective. Despite all this, if you want to find Blue Ocean opportunities, you’ll have to learn how to develop an effective strategy canvas.
 
Consider Nintendo Wii. Wii is a home video game console released by Nintendo on November 2006. When Satoru Iwata was selected the first non-family CEO of Nintendo, he did not like what he saw. He saw Nintendo placing a distant third behind Sony and Microsoft in the electronic games business. 
 
After researching the market place and realizing that the typical buyer is a young, antisocial male, he wondered why everyone else didn’t play electronic games. So, he asked older males, girls, families and retirees why they didn’t play. He got an earful.
 
The games were too expensive, too complex, too antisocial and too high tech. So, using four questions from the Blue Ocean Strategy methodology, he challenged his team to get answers never asked before of non-gamers.
 


Result
The result is that Nintendo Wii has broken all records for sales. Satoru Iwata made difficult decisions, often facing great ridicule, such as when he made the decision not to include a DVD player in the Wii console. This decision dramatically reduced the cost of Wii and his rationale was that DVD players are available everywhere. Most people didn’t need another one.
 
So, while Sony and Microsoft were reducing their prices below cost hoping to make profit on the games, Nintendo was selling at full price and couldn’t keep Wii on the shelves more than a few days. As of December 31, 2012, Nintendo has sold over 651.8 million hardware units and 4.08 billion software units.
Now let us see how you can develop your firm’s strategy canvas:
 
Next week, we’ll address the three most frequently mentioned wrong notions about the Blue Ocean Strategy and attempt to clarify what those are really all about.
 
(The writer, a corporate director with over 25 years’ senior managerial experience, can be contacted at lionwije@live.com)